![]() ![]() For a guide to each Projection Type see Projection Type Samples. Types vary significantly in their effects. Although you may want multiple texture items to share a single locator.ĭefines how a texture/material is applied to a 3D surface. You can specify alternate locators, but this is normally not required. ![]() This defines the mapping of the texture (how Modo applies the texture) to the surface. Most texture layers have a Texture Locator that Modo automatically creates in the Item List. Sets the association for the Texture Locator. Reducing the value always dims the effect of the layer. If there are layers below this layer in the Shader Tree, reducing this value increasingly reveals the lower layers. ![]() With this, you can stack several layers for different effects.įor more about blending, see Layer Blend Modes.Ĭhanges the transparency of the current layer. Inverts the colors (RGB values) for the layer to produce a negative effect.Īffects the blending between different layers of the same effect type. However, Modo saves disabled layers with the scene, and they are persistent across Modo sessions. When disabled, the layer has no effect on the shading of the scene. This duplicates the functionality of toggling visibility in the Shader Tree. Toggles the effect of the layer on and off. Note:For information about adding and working with Shader Tree item layers, see the Shader Tree topic. This texture has rings, which are distorted by waves and a layer of noise, that simulate wood grain. You can magnify procedural textures almost infinitely with no visual loss in detail. Modo creates procedural textures mathematically at render time and, therefore, they have no fixed resolution. Of course, you can use the Wood texture for effects other than wood. The Wood procedural texture is a powerful texture that is designed to simulate wood grain. ![]()
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